We can even go back after a run and select a specific chapter to continue on if we don’t fancy playing from the very beginning again, or to see the alternate outcomes in a specific area. This adds up to a surprisingly nice looking and sounding game considering we’re pretty much just reading throughout. Audio plays a key part too, with a great ambient track giving way to custom tunes at specific moments (listen out for the Boom! one in particular). The words are presented on a page as mentioned, but the book is shown laying on a table adorned by various objects that help give this world a bit more of a feel to it. The residents of Innsmouth are all deformed, unique looking creatures, and what they lack in animation they make up for in style. It’s all words then, but there are some visual flourishes to accompany them. Seeing as that is 99% of the game that’s to be expected I suppose, but even re-reading sections (that can be skipped entirely to get to the next choice with a single button press) was fun enough to keep me engaged. Even after a long day of work, barely able to keep my eyes open I found myself captivated by the writing. All of it is wittily written, packed with vivid imagery as well as more than a few pop culture references. ![]() It’s not just the end that is different indeed, a simple choice can lead us to entirely new areas of the town, with new characters, options, and more to find. As mentioned there are 27 endings to find in all, and these are the tip if the iceberg in terms of potential outcomes. In just my first 4 play throughs I died of a heart attack, escaped the town successfully, got sacrificed to Cthulhu, and got ambushed in an alley. Sometimes these will simply fill in a bit more story or character, but more often than not they will be the catalyst for the tale to spin off in a wide number of ways. ![]() Presented entirely as words on the page of a book, it’s simply a case of reading along and occasionally making dialogue or directional choices. ![]() It’s this set-up that provides the springboard into the weird wonderful, and often funny tale of The Innsmouth Case. Not going to lie, this whole segment got a well deserved pop out of me, especially the names and descriptions of the games
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